Welcome to Anarchy.Website, a blog and archive created by Una Ada.
Herein lies articles on a variety of topics, ranging from linguistics to
history, from gender issues to anime, and from programming to physics. Despite
the name this site is not exclusively about anarchism, but the content here is
primarily written through the lens of anarchy.
Welcome back to Season 2 of Chloe & Una's Tentacular Experience! Today we're talking about the ongoing series by Kyockcho, Kaede to Suzu. A heart-warming tale of sisterly love and also there's a guy there too I guess. We ask the hard-hitting questions other podcasts are afraid to ask, like "what is gained and lost when adapting a written work into a video format?", and "is it hot when a guy **** his **** between two girls' *******?" So *** on, and join us for our most spectacular (yet least tentacular) experience yet!
In this episode of Chloe & Una's Tentacular Experience, our brave hentai researchers delve into an ancient relic of the distant past (circa 2000-2012), Kafun Shoujo by Koume Keito. What if we lived in a world where plant pollen was actually anthropomorphized into people who wanted to have sex with everyone constantly? What if stock exchanges also featured anthropomorphized stock girls that one could have sex with? What do schoolgirls have in common with Joseph Stalin? And what would a breakcore remix of a hentai review podcast sound like? All these mind-boggling questions and more are answered in volume 3 of Chloe & Una's Tentacular Experience.
In this episode, Chloe and Una make this podcast live up to it's name and talk about one of our favorite hentai manga, Your Neighborhood Tentacle Shop, a beautiful tale of the love between a young woman and hundreds of slimy tentacle monsters. Written by Okunoha (@okunoha on Twitter), Anata no Machi no Shokushuyasan is probably the most important piece of art ever created and you should read it and probably **** *** to it and thank us later. Seriously go read it and support the author as well.
This is the final section of my blog on the browser game Gravity (at least as far as working on it before the project is due), where I hastily throw together some game mechanics to make project feel something like a game. Expect some future work on this, as I am not proud of its current state in the slightest.
In this third development blog for my browser game, Gravity, I finish the background functionality of the game. Now the view in the DOM should reflect the model at every animation frame, and also some physics should apply to the scene!
Continuing work on my browser game, Gravity. This time, I'm setting up the overall framework of the project's code and adding in some very basic functionality, like checking for user inputs and creating an output element.