Welcome to Anarchy.Website, a blog and archive created by Una Ada. Herein lies articles on a variety of topics, ranging from linguistics to history, from gender issues to anime, and from programming to physics. Despite the name this site is not exclusively about anarchism, but the content here is primarily written through the lens of anarchy.
You ever stare at a map of Mars for a couple hours then suddenly make the foolish mistake of wondering why the names are like that?
Japanese names are pretty interesting, so I decided to maybe actually figure out what's going on with them, y'know?
Finally putting in the work for Aokan, a tool for streamlining searches for characters with the same VAs. In this first development log, I research different third-party APIs to acquire the necessary data and how I can implement them into the project's tech stack.
This is the final section of my blog on the browser game Gravity (at least as far as working on it before the project is due), where I hastily throw together some game mechanics to make project feel something like a game. Expect some future work on this, as I am not proud of its current state in the slightest.
In this third development blog for my browser game, Gravity, I finish the background functionality of the game. Now the view in the DOM should reflect the model at every animation frame, and also some physics should apply to the scene!
Continuing work on my browser game, Gravity. This time, I'm setting up the overall framework of the project's code and adding in some very basic functionality, like checking for user inputs and creating an output element.
This is the first installment in a series of blogs about a browser game project I'm doing for my software engineering course, going over some background info for both the assignment and my project itself as well as my plans going forward.