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Etymology and Onomastics, No. 2


You ever stare at a map of Mars for a couple hours then suddenly make the foolish mistake of wondering why the names are like that?

Etymology and Onomastics, No. 1


Japanese names are pretty interesting, so I decided to maybe actually figure out what's going on with them, y'know?

Aokan Development Log, Part 1

Anime Character Search

Finally putting in the work for Aokan, a tool for streamlining searches for characters with the same VAs. In this first development log, I research different third-party APIs to acquire the necessary data and how I can implement them into the project's tech stack.

Chloe & Una’s Tentacular Experience, Vol. 3 Notes

The Pollinic Girls Attack!

In this episode of Chloe & Una's Tentacular Experience, our brave hentai researchers delve into an ancient relic of the distant past (circa 2000-2012), Kafun Shoujo by Koume Keito. What if we lived in a world where plant pollen was actually anthropomorphized into people who wanted to have sex with everyone constantly? What if stock exchanges also featured anthropomorphized stock girls that one could have sex with? What do schoolgirls have in common with Joseph Stalin? And what would a breakcore remix of a hentai review podcast sound like? All these mind-boggling questions and more are answered in volume 3 of Chloe & Una's Tentacular Experience.

How To Be Broken and Never Get Better

There is a book in the forest just outside of town. It's an old legend.

Chloe & Una’s Tentacular Experience, Vol. 2 Notes

Your Neighborhood Tentacle Shop

In this episode, Chloe and Una make this podcast live up to it's name and talk about one of our favorite hentai manga, Your Neighborhood Tentacle Shop, a beautiful tale of the love between a young woman and hundreds of slimy tentacle monsters. Written by Okunoha (@okunoha on Twitter), Anata no Machi no Shokushuyasan is probably the most important piece of art ever created and you should read it and probably **** *** to it and thank us later. Seriously go read it and support the author as well.

Gravity Development Log, Part 4

Game Mechanics

This is the final section of my blog on the browser game Gravity (at least as far as working on it before the project is due), where I hastily throw together some game mechanics to make project feel something like a game. Expect some future work on this, as I am not proud of its current state in the slightest.

Gravity Development Log, Part 3

Rendering and Animation

In this third development blog for my browser game, Gravity, I finish the background functionality of the game. Now the view in the DOM should reflect the model at every animation frame, and also some physics should apply to the scene!

Gravity Development Log, Part 2

Framework and Basic Functionality

Continuing work on my browser game, Gravity. This time, I'm setting up the overall framework of the project's code and adding in some very basic functionality, like checking for user inputs and creating an output element.

Gravity Development Log, Part 1

Concept and Planning

This is the first installment in a series of blogs about a browser game project I'm doing for my software engineering course, going over some background info for both the assignment and my project itself as well as my plans going forward.