This is the final section of my blog on the browser game Gravity (at least as far as working on it before the project is due), where I hastily throw together some game mechanics to make project feel something like a game. Expect some future work on this, as I am not proud of its current state in the slightest.
In this third development blog for my browser game, Gravity, I finish the background functionality of the game. Now the view in the DOM should reflect the model at every animation frame, and also some physics should apply to the scene!
Continuing work on my browser game, Gravity. This time, I'm setting up the overall framework of the project's code and adding in some very basic functionality, like checking for user inputs and creating an output element.
This is the first installment in a series of blogs about a browser game project I'm doing for my software engineering course, going over some background info for both the assignment and my project itself as well as my plans going forward.